Sombreadores Para Mac Minecraft 1.11.23/12/2021
Vibrant shaders v1.24: - Added an ingame option to adjust the wave size of caustics and refractions. - Adjusted caustics and refraction wave size, waves are a bit smaller now. - Improved caustics rendering. - Improved iswet detection for rain reflections. - Fixed handheld transparency blocks being affected by causticsrefractions. - Fixed various transparency effects being affected by causticsrefractions. - Fixed land being affected by caustics while inunderwater. (somewhat fixed) - Fixed player name tags being affected by causticsrefractions.Please enable JavaScript to get the best experience from this site.Also be sure to check this thread every now and then for updates and news (Or Twitter, Facebook ) What is Sildurs shaders Its various shaderpacks for optifine with its inbuild shadersmod.
The goal is to create performance friendly shaders that run on any system, while still offering great visuals. They are also highly customizable using the available ingame shader options. You are allowed to: - Create videos of it, linking this thread or my fb page would be great - Modifiy it for your own only - without sharing it online. It also has alot of ingame options, so be sure to check them out. Everything listed above can be tweaked ingame, so be sure to check out those shader options Shaderpack using Mojangs inbuild shader function, supported version: 1.16.1 Fabulous shaders for 1.16.5: (Latest update: June 28, 2020) - This is a shaderpack using the inbuild mojang shader functions. It requires the fabulous shader option to be turned on. Features: Antialiasing, Bloom, Celshading, Depth of Field, Tonemapping and ported mojang shaders Bumpy and Blobs. Sombreadores Para Minecraft 1.11.2 How To Use ItSee the installation guide on my website for how to use it and for changelogs: Legacy Shaders: Sildurs Basic Shaders v1.051 Regular Sildurs Basic Shaders v1.051 Motion Blur Sildurs Basic Shaders v1.051 DoF Sildurs Basic shaders v1.02 World curvature Sildurs Basic Shaders v6 ACID Incomatible with macs Features: - Crossprocessing (Different colors, see screenshots.) - Motionblur - Depth of Field - World Curvature (outdated) - Crazy Acid shaders (outdated) Installation: For MC 1.7.10 and newer. Sombreadores Para Minecraft 1.11.2 Download The CorrespondingDownload the corresponding optifine version: Run the optifine jar file you just downloaded, its an installer. Launch the game using the newly created optifine profile, unless you use forge, in that case run it using the forge profile. Goto options - video settings - shaders and click on the shaders folder button. Sombreadores Para Minecraft 1.11.2 Zip File InDownload my shaderpack, put the.zip file in the shaderpacks folder and choose it from the ingame shaders list. ![]() It might causes some issues on the edge of your hand if enabled.might be an optifine or amd driver bug. Updated option dof strength it is a slider now and is called blur amount instead. Also expanded value range. Fixed various shader compiling errors - Fixed rain rendering on hand - Fixed weird outlines on linux drivers (workaround, sky blur also blurs the distance, same as with amd cards) - Fixed block entities rendering if bump or parallax mapping is enabled (chests, signs etc) - Fixed banner rendering, patterns are displayed correctly now but there are some transparency issues against emissive lighting. Fixed transparency rendering issues against the sky - Fixed lightning bolt rendering - Fixed nether fog issues in older MC versions. If you encounter a weird glitch, try pressing F3R ingame to reload the shaderpack, that might fix it. Known issues: - Shaders might not load correctly if loaded in a dimension, its an optifine bug. Swapping dimensions should make it load correctly. Far away endereyes might flicker a bit, caused by TAA. Credits to Chocapic13, raytraced shadows is based of his implementation. Vibrant shaders v1.262: - Fixed enchanted items if TAA is enabled. Vibrant shaders v1.261: - Improved performance by about 10-15 (various code optimizations) - Updated and improved nether shaders. Added ingame option Shadowmap Quality. Its streching the shadowmap, lower values increase shadow quality. Higher values reduce shadow quality but also increase performance. Fixed various compiling errors on AMD and Intel gpus. Fixed and restored support for older minecraft versions. REQUIRE optifine preview verions) Note: Due to driver issues penumbra shadows only work on nvidia graphic cards running windows. If no resourcepack is present default skybox will only enable default sun and moon texture and auto disable custom moon and sun. Added support for default sun texture. Default stars are no longer supported, use a resourcepack with a skybox texture instead or just use the shader stars. Reworked clouds dithering filter. ![]() Minor water adjustements. Vibrant shaders v1.24: - Added an ingame option to adjust the wave size of caustics and refractions. Adjusted caustics and refraction wave size, waves are a bit smaller now. Improved caustics rendering. Improved iswet detection for rain reflections. Fixed handheld transparency blocks being affected by causticsrefractions. Fixed various transparency effects being affected by causticsrefractions. Fixed land being affected by caustics while inunderwater. Fixed player name tags being affected by causticsrefractions.
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